Biomedical Engineering
Virtual reality serving science
Developed in the video game industry in order to make play
more realistic, virtual reality can also be used in science.
Julie Messier, a new professor in the Department of Kinesiology,
understands its potential. She used virtual reality during
her post-doctorate in the United States to better understand
loss of sensory-motor function in persons suffering from
Parkinson’s disease.
Thanks to a grant of close to $400,000 from the Canada
Foundation for Innovation, the neuroscientist will have access
to virtual reality equipment that will enable her to study
sensory-motor malleability in normal and pathological aging—a
promising new field of study.
What is meant by sensory-motor malleability? It is the
capacity to adapt the movements we make mechanically to pick
up and handle objects effectively. “In everyday life,” she
explains, “we continually have to perform accurate
movements in new situations. But to adapt our movements to
these situations, we have to be able to learn. For example,
to use an object like a fork or hammer, we have to learn
to associate the length of the object with the range of arm
movement needed to reach the target: the turkey for the fork,
the nail for the hammer. We must also learn to associate
the object’s weight with the strength required to hold
and move it. The same kind of associations needs to be made
when we learn to drive.”
Thanks to our cognitive functions, we already have a visual
idea of the shape, size and weight of objects in our surroundings,
Julie Messier tells us. When we pick them up, we adjust automatically. “In
the case of new objects, when we first handle them we obtain
the information we need to manipulate them properly for the
next time.”
As people age, the efficiency of sensory-motor functions
deteriorates in some individuals, more acutely in persons
suffering from neurological disorders such as Parkinson’s,
Alzheimer’s or brain injury. The virtual reality equipment
Julie Messier plans to use will allow her to disrupt visual
and kinesthetic feedback simultaneously when complex tasks
are performed in three-dimensional space. As a result, she
will be able to create a variety of new situations involving
movements that place the same demands on the sensory-motor
system as natural situations do.
The virtual reality system consists of three components:
a motion analysis system that records the positions and movements
of body segments in real time when movements are made in
three-dimensional space; a three-dimensional mobile articulated
mechanical arm that can mimic the movement of an object in
space; and a machine that can create easily manipulable virtual
environments.
Researcher: |
Julie Messier |
Email: |
j.messier@umontreal.ca |
Telephone: |
(514) 343-7658 |
Funding: |
Canada Foundation for
Innovation New Opportunities Fund |
|